Live from Morehead City, its Queen Anne's Revenge
Mark Wilde-Ramsing and Kimberly Eslinger
Presented at the 2002 SHA/CUA in Mobile, Alabama
ABSTRACT:
Since the announcement of its discovery by Governor James B. Hunt on
March 3, 1997, the public response to Queen Anne's Revenge is
nearly overwhelming. The shipwreck has already been the subject of documentaries
filmed by University of North Carolina/Public Television, BBC, National
Geographic and the Discovery Channel as well as live feature segments
on CNN, the History Channel and Good Morning America. In short, the
discovery of Blackbeard's flagship has created a unique educational
opportunity for public and classroom programming relating to a broad
range of subjects relating to this famous 18th century ship. The most
innovative initiative involves a distance education program, based on
live streaming Internet transmissions and entitled QAR DiveLive.
INTRO:
Wreck
site 31CR314, the alleged Queen Anne's Revenge site, since it's
discovery in fall 1996 has excited the public's imagination. The ability
of staff to disseminate information about the site has been assisted
by their ability to video archive archaeological expeditions. At the
same time, interest generated by Blackbeard's flagship made the project
the focus of several documentaries including those seen on UNC-TV, BBC,
and National Geographic among others. The wreck has also been featured
on several live segments with CNN, the History Channel and Good Morning
America. The lacking thread has been the project's ability to contact
students, educators and public directly. The exhibition of QAR artifacts
in the North Carolina Maritime Museum, while notable, did not reach
a large enough audience to fulfill the educational needs of the project.
Early in 2000 Bill Lovin of Marine Graphics and Rick Allen, Nautilus
Productions, proposed a week long educational event based on daily live
broadcasts at the QAR site. The partnership between Lovin, Allen and
QAR melded television technology, Internet streaming, and underwater
archaeology. At the time of the proposal, Allen had served as project
videographer for the previous two years, and Lovin had produced numerous
shows on North Carolina shipwrecks, and also currently directed the
live webcast twice a year for the Rachel Carson site of the North Carolina
National Estuarine Research Reserve in Beaufort, North Carolina.
The challenge was
to obtain a signal from twenty-five feet below the Atlantic Ocean's
surface send it 2.75 miles to the shore station and then digitize it
for relay to the Internet where school groups and the general public
could watch and participate. Allen and Lovin's proposed method involved
placing a mini-video studio aboard a research vessel anchored over the
shipwreck site. There were multiple technological challenges to overcome
for this to work. The first was to transmit video and audio in real
time from the ocean floor to a boat. Second to transmit that signal
from the boat to the shore station. Third to receive the microwave signal
at the shore station and digitize it for Internet webcast. Lastly to
provide a real time link from the web back to the boat and site allowing
archaeologists to answer questions. This effectively linked television
technology, archaeology, information technology and public education.
Allen's crew would document activities on the bottom while feeding a
live video signal to the surface via a cable and audio via an OTS communication
system. Once on the surface, audio and video technicians selected different
cameras, including underwater or surface feeds, and sent the signal
via microwave to shore for digitization and finally web streaming. The
shore studio was equipped for live digitizing, and television equipment
for providing videotaped inserts and recording for delayed transmission
and archiving.
As with the Estuary Internet event, schools pre-registered for the
event and during designated times could email questions to technicians
at the shore station. From there, questions and information on the student
and school were transmitted to a shipboard operator, who transferred
the inquiries to divers through the underwater communication system.
These latter audio transmissions paired with the responses from divers
were sent back to the shore station, out on the Internet and back to
the schools.
While in theory the system would work, the distance from the site to
the shore station created uncertainty. Most problematic was the quality
of the microwave signal from a rocking boat, especially when the sea
state deteriorated. Funding was secured for the inaugural event, QAR
LiveDive 2000, and conducted in conjunction with archaeological recovery
work in October 2000.
QAR LiveDive 2000
The initial goal
of LiveDive 2000 was to broadcast live from QAR to the Internet while
allowing students to log on and question archaeologists as they worked
on the ocean floor. To make this work Bill Lovin and Rick Allen used
two microwave transmitters and five antenna arrays. The high-powered
transmitter was placed on the boat and pushed the signal back to our
shore facility at Duke Marine Lab, and to the North Carolina Maritime
Museum in Beaufort. On the rooftop of one of Duke's buildings, five
antennas received the transmission and sent the signal down a cable
to the digitization studio where Bill Lovin compressed the signal for
the web.
LiveDive 2000 began with little publicity and fanfare, but by the end
of the week of webcasts from the wreck site in October 2000, an estimated
1600 school children from across North America tuned in. Forty-nine
school groups participated including schools from NC, Washington State,
NY, and Canada. These students logged on to our website every day to
watch the twice daily live broadcasts and ask the archaeologists questions
in real-time as they worked on the ocean floor. Included in the live
question and answer periods was the North Carolina Maritime Museum in
Beaufort, NC the home of the project, and the North Carolina Museum
of History in Raleigh. In both locations the live segments were broadcast
and used for public education over the course of the five days.
The conclusion of LiveDive 2000 demonstrated that the QAR Project had
the necessary components to make a webcast such as this happen technologically.
The success was evident by the end of the event when the number of users
logged onto the two servers caused both streaming sites to crash rather
unexpectedly. This only raised the bar for the following year. In August
of 2001 planning began for DiveLive 2001. This time the coordination
of Bill Lovin, Rick Allen, and the QAR Project resulted in better-planned
sessions, better technological troubleshooting, richer content and a
far better webcast.
DiveLive 2001
October 1-5, 2001 the Queen Anne's Revenge Shipwreck Project
again went live from the wreck site to the web. For two and a half days
students and the public could logon to watch and talk to archaeologists
as they worked on the site. For the last two and a half days the project
staff took students into the conservation laboratories to witness conservation
and documentation processes. After running DiveLive 2000 the project
staff and DiveLive staff felt they knew how to improve on the previous
year's webcast. To accomplish this they set specific goals; first, to
broadcast live from the wreck site; second, to involve an even larger
group of children and public this year taking archaeology into a larger
arena; third, to broadcast from the conservation labs and demonstrate
the importance of slowly and thoroughly documenting every artifact and
concretion.
With minimal publicity again this year the event drew an even larger
audience, reaching 16 states, 2 countries, 87 schools, 2 museums, over
2700 general public and over 3600 school children.
Although cameras and underwater housings have been around for decades,
the transfer of a live audio and video signal from a wreck site to a
shore based station to the Internet is still a new concept. In 2000
the project paired archaeological processes with the DiveLive event
only to discover that the webcasts interfered with the underwater work,
as both archaeologists excavating and archaeologists on camera required
the communication units. To accommodate this problem in 2001, an archaeological
plan, generated by Field Supervisor Michael Plakos was the foundation
for both broadcast times and the processes that could be shown on camera.
In this way the archaeology continued as the webcasts happened. As a
result students watched and listened to the new gradiometer survey,
participated as a new baseline was laid, learned about artifact tagging,
and site examination. This year's broadcast combined the excitement
of underwater archaeology on the QAR site with the scientific processes
in the QAR labs. Students learned about archaeology, history, chemistry,
and geology while being able to ask questions and receive answers in
real time. The questions we received during the five-day webcasts from
students and teachers clearly demonstrated both previous participation
and the success of both this year and last year's events.
To handle the expected students for this year's broadcast it was necessary
to change some aspects of the DiveLive production this year. This process
began with meetings between Rick Allen, Bill Lovin and DiveLive Coordinator
Kim Eslinger. Together they planned out contingency broadcast schedules,
set tasks, determined technological parameters and laid out the event.
To accomplish DiveLive this year several constraints needed solving;
the SGI needed to be eliminated, and more streams were needed on the
servers. This year rather than relying on the SGI workstation that wreaked
so much havoc the previous year; work was transferred to Power Mac G4's
even while streaming to the Real Player server at North Carolina's Department
of Public Instruction (NC DPI). Apple Computers donated streaming server
space for the project to allow us a continuous stream without concern
over crashing servers. It was quite clear in 2000 that we simply didn't
have enough server space to handle the amount of traffic that even minimal
publicity generated. NC DPI came through again with access to their
server, but could only handle a small number of streams. In response
to requests for greater server space David Kaye at NC DPI approached
Apple Computers to look into hosting the event on their ALI site. While
streaming live audio and video is difficult enough and bandwidth intensive,
it was more difficult to get Apple and DPI's servers to talk to one
another. To send the signal to Apple the signal was obtained from the
wreck site, sent back to the shore station, then sent via either T1
or T3 lines to NCDPI, Apple Computer's server then "split"
the signal and broke through DPI's firewall to pull a stream to their
server where it was made available to anyone that wanted to watch. With
virtually unlimited bandwidth at Apple's server anyone could log on
without our worries regarding server crashes. (www.qaronline.org or
http://ali.apple.com/events/qar/)
Unfortunately while the computer technology mostly worked there were
some glitches primarily associated with email communication between
participating school groups and project engineers. A virus in NC took
out most of the school servers resulting in major problems for all NC
Public Schools in accessing our site. Adding to the difficulties was
the fact that the address set up to handle the incoming questions failed
and refused to recognize the emails. On the very first day of the webcasts
we received questions from students on the west coast three hours after
the broadcasts had ended, apparently yet another server issue. Several
participants also complained about the delay in the audio signals or
that the signal was jumpy on their screens. These issues appear to have
solved themselves in every case, and we still do not have an answer
why they happened as they did.
Participation grew again this year at the end of the week as word circulated.
One of the keys to making an event such as this possible is the inclusion
of proper publicity. Without advance PR and proper planning the event
will either fail technologically or for lack of participation. Because
the point of an event such as this is to reach as large an audience
as possible it is important to notify schools and the public well in
advance so that they can be computer savvy enough to participate. As
school budgets across the country are continually cut, this too is a
new and exciting way to introduce school children to a world that they
would be unable to see on traditional field trips. In conclusion this
live Internet event was a resounding success for the QAR Project Staff,
the students and public involved.
While technological problems are expected, they can generally be resolved,
and as technicians continue to gain experience many can be anticipated
and avoided. As confidence in the technology grows and the ability to
reach larger audiences becomes possible, organizers will seek to engage
a larger audience. Greater publicity and advanced notice can be accompanied
with pre-project lesson plans and activities, which in turn, will better
prepare students for the DiveLive event and enrich that experience.
QAR DiveLive has proven that through technological advances, innovative
and dedicated personnel, and a relatively low budget, and exciting,
interactive experience in underwater archaeology can be brought to tens
of thousands of students and the interested public.